wario plush toy

Wario

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The idea to introduce Wario as a new character originated during development of Super Mario Land 2: 6 Golden Coins. The staff team aimed for a “change of pace”, and to not be bound by the ideas which were continuously used in Mario games leading up to that time; they desired to provide Mario with a new objective.[4] Rather than having Mario fight for the benefit of someone else (such as Princess Daisy in Super Mario Land 2’s precursor, and Princess Peach throughout other games), the staff wanted Mario to fight to win back something of his own. It was initially director Hiroji Kiyotake’s idea to introduce Wario as a new character that fits this change in objective, although several rejected characters were presented earlier which no one took a liking to. Before any actual character development, Wario’s name was the first thing that was decided on, being derived from the Japanese word “warui”, meaning “bad”.[4] Wario’s physical design and personality was based on the idea that a protagonist should have an arch-rival and nemesis. Kiyotake stated that Wario’s relationship to Mario was inspired by the American comic book characters Popeye and Bluto. Bluto is physically well-built, motivated by self-interests, and more cunning than his counterpart, Popeye.

wario plush toy
wario plush toy

Kiyotake subsequently discussed his idea with his assistant character designer and co-director Takehiko Hosokawa, with whom Kiyotake normally sought approval from before presenting an idea to the rest of the game’s staff. To Kiyotake’s surprise, the idea to flip the “M” seen on Mario’s Cap to create a “W” received extremely enthusiastic support by the rest of the staff.[4] Wario went on to become the game’s main antagonist by taking over Mario’s castle, which met the staff team’s initial vision of diverting from the conventional objecives established by previous Mario games.

Yoichi Kotabe helped the development team of Super Mario Land 2 with Wario’s final design [3]. He drew Wario with Popeye’s nemesis Bluto in mind, and also partially based Wario on Stromboli, the evil circus owner in Disney’s Pinocchio, to highlight his evil nature

Despite some of Wario’s past attempts and actions, he may actually not necessarily be a bad guy but instead neutral, just driven by greed or his own goals. This is notable through his adventures starting in his first appearance in Super Mario Land 2: 6 Golden Coins, he had attempted to take over Mario Land and steal Mario’s castle. Greedy and villainous indeed, however also clever as he intentionally drew Mario out of Mario land to do so and proceeded to hypnotize the inhabitants. After defeated, he is homeless and proceeds to actually find Princess Peach’s stolen statue of her to return it for the reward to be able to obtain his goal/dream of owning a castle, or just to have a place to live. The statue was unfortunately taken from him by Mario, ironically making Mario seem rather underhanded and slightly villainous as Wario did all the work and Mario carried the statue off with his plane using a magnet. Wario still got his home in the end depending on how much money the player made in game (as a bonus, if the player got 99,999 coins and all the treasure and completes all the levels, Wario obtains his own planet. This isn’t canonical as this is never referenced in any other games but rather the second best ending of Wario receiving his own grand castle does appear to be the canonical ending.) and Wario lived relatively peacefully until Wario Land 2 where his castle was raided by Captain Syrup’s goons, thus he was not causing any harm. After defeating her as well, he also does nothing wrong in the third game but misfortune has it that Wario’s plane crashes and he is tasked with supposedly freeing a magical sealed being who will return him to his home with any treasure he obtains along the way. In the end after defeating the actually malevolent clown Rudy who tricked him, Wario is returned to his world with his treasure as promised by the beings that had sealed Rudy away. A victorious outcome for Wario having played the heroic role by unintentionally saving the land. He had not caused problems for anyone. In fact he had saved possibly many people. This also goes into the next game where Wario had simply gone excavating for treasure after hearing of an uncovered pyramid ruin. He ended up trapped in the pyramid and had to fight his way out, collecting plenty of treasure and defeating the spirit of a greedy old woman. Ironic yet fitting in that Wario, from his own greed, overcame another greedy spirit. He then took the treasure and escaped the pyramid, even earning a kiss from a princess of beauty varying on how well you did. The worst being a short rather ugly princess, the second worse being a princess with the same facial features as Wario himself, (both of those endings showing Wario’s obvious discomfort/disappointment at the reward.) the other endings being of actual beautiful princesses (with Wario having a big grin in contrast to the ‘bad’ endings). Wario then drives off in his car with treasure in tow as the sun sets and the background begins showing images of Wario’s adventure and possibly aftermath. Wario: Master of Disguise has Wario finding out about a thief namer “The White Zephyr” who has the ability to change his form and disguise himself perfectly. Wario, out of envy, shows off surprisingly advanced technologic capabilities by creating the telmet to enter the television and teleport directly to The White Zephyr. This is a surprising show of Wario’s resourcefulness and intelligence when drawing from his great determination caused by his greed. This helps to prove that he is not necessarily evil, just greedy and determined. Wario World features Wario finding an ancient gem treasure that turned out to be an evil spirit that launched him to its world. Wario simply did what he does best and blast his way through it, collecting treasure and defeats the evil gem and returns to his world. Wario Land: Shake It! is much of the same with Wario being sent a globe by Captain Syrup and getting sucked into the globe to some strange new dimension that he is then, with promises of a great treasure to make it worthwhile to him, tasked with saving it from the shake king. Syrup suspiciously enough acts like an ally in this game despite previous run-ins with her, however ultimately she gets her revenge by betraying him and stealing the infinite coin bag from Wario at the end of the entire journey. This is the second time he’s left with nothing out of the whole ordeal. Of all these games, Wario has only once been the villain, and every other occasion has been the hero, saving worlds and dimensions from great evils and profiting off of it, though he has never started any of these adventures willingly without some ulterior motive of his. As such, Wario is more of a neutral character than anything else. He just looks for what he’ll gain out of the ordeal.

wario stuffed animal

Wario (ワリオ) is possibly the main protagonist of his own series and may be a recurring character in the Mario series. He is possibly portrayed as an anti-hero and the evil and greedy version of his arch-rival Mario. He might have first debuted in the 1992 game Super Mario Land 2: 6 Golden Coins as the main antagonist and later the main protagonist of its sequel, Wario Land: Super Mario Land 3.
Wario might appear in almost every spin-off Mario game as a playable character, such as the Mario Kart series, Mario Party games, and sport games.

Wario (Japanese: ワリオ Hepburn: Wario, pronounced [ɰa.ɾi.o]; English: /ˈwɑːrioʊ/) is a fictional character in Nintendo’s Mario series who was originally designed as an arch-rival of Mario. He first appeared in the 1992 Game Boy title Super Mario Land 2: 6 Golden Coins as the main antagonist and final boss. His name is a portmanteau of Mario’s name and the Japanese word warui (悪い), meaning “bad”. Wario was designed by Hiroji Kiyotake, and is voiced by Charles Martinet, who voices many other characters in the series such as Mario, Luigi, and Waluigi.

Wario has become the protagonist and antihero of the Wario Land and WarioWare series, spanning handheld and console markets. In addition to appearances in spin-offs in the Mario series, he appears in cameos for Kirby Super Star Ultra, Densetsu no Stafy 3 and Pilotwings 64. He has also been featured in other media such as the Super Mario Adventures graphic novel. The character has received a largely positive critical reception.

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